Displaying Source Code(s)
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Rapid Roll game
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Description : I developed this game in JAVA using AWT and
THREADS cocepts. Use left and right arrows to play the game.
Give me feedback on my coding
import java.awt.*; //CHANGE THE scrollSpeed value
if
it
import java.awt.event.*; //to run the thread with more
speed
import java.util.*;
import java.io.*;
class HighSc
{
int hsc;
BufferedReader br;
FileInputStream fis;
String sths;
public String getHighScore() throws IOException
{
fis = new FileInputStream("highscore.txt");
br = new BufferedReader(new InputStreamReader(fis));
sths = br.readLine();
fis.close();
return sths;
}
}
class GameFrame extends Frame implements Runnable, KeyListener
,ActionListener
{
MenuBar mb;
Menu m1;
MenuItem mi1,mi2,mi3,mi4,mi5,mi6;
Button b1,b2,b3;
Button ball;
Button oneUp;
final int TOPLINE = 50;
final int BOTTOMLINE = 350;
final int LEFTLINE = 20;
final int RIGHTLINE = 350 ;
int scrollSpeed = 25;
int x=50, y=300;
int x2=125,y2=200;
int x3 = 90,y3=100;
int bx = 80;
int by = 239;
int ox = 0;
int oy = 0;
int score = 0;
int oneUpCount = 1;
int t1,t2,t3;
int chances=3;
int a,b,c;
int diff = 65;
String msg = "";
String chns = "";
String st = "";
char ch;
int kcode;
boolean flagLKey = true;
boolean flagRKey = true;
boolean flagTop1 = false;
boolean flagTop2 = false;
boolean flagTop3 = false;
boolean flagDrop = true;
boolean flagMove = true;
boolean flagBetween = true;
boolean flagOnx = true;
boolean flagOnx2 = false;
boolean flagOnx3 = false;
boolean flagJump = true;
boolean flagNew1 = false;
boolean flagOneUp = false;
Thread t;
GameFrame()
{
mb = new MenuBar();
m1 = new Menu("File");
mi1 = new MenuItem("New Game");
mi2 = new MenuItem("HighScores");
mi3 = new MenuItem("Exit");
setMenuBar(mb);
mb.add(m1);
m1.add(mi1);
m1.add(mi2);
m1.add(mi3);
setTitle("simple frame");
setSize(400,350);
setLayout(null);
b1 = new Button("");
b2 = new Button("");
b3 = new Button("");
ball = new Button("o");
oneUp = new Button("0");
add(ball);
add(b1);
add(b2);
add(b3);
add(oneUp);
b1.setBounds(x,y,70,20);
b2.setBounds(x2,y2,70,20);
b3.setBounds(x3,y3,70,20);
ball.setBounds(bx,by,10,10);
oneUp.setBounds(bx-5,by,5,5);
setBackground(Color.blue);
setForeground(Color.white);
ball.addKeyListener(this);
mi1.addActionListener(this);
mi2.addActionListener(this);
mi3.addActionListener(this);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent we)
{
closeAll();
}
});
t = new Thread(this,"game");
t.start();
} //end of constructor
public void actionPerformed(ActionEvent ae)
{
st = ae.getActionCommand();
if(st.equals("New Game"))
{
stop();this.setVisible(false);
Frame ng = new GameFrame();
ng.setVisible(true);
}
else if(st.equals("HighScores"))
{
HighSc hs = new HighSc();
try
{
msg = "";
msg = hs.getHighScore(); repaint();
}
catch(IOException ie)
{
System.out.println(ie);
}
}
else if(st.equals("Exit"))
{
closeAll();
}
}
public void closeAll()
{
stop();
t = null;
System.exit(0);
}
public void keyPressed(KeyEvent ke)
{
kcode = ke.getKeyCode();
switch(kcode)
{
case KeyEvent.VK_LEFT:
if(flagDrop)
bx -= 4;
if(ox<=bx+2&&ox>=bx&&(oy>=by&&oy<=by+6))
{
chances++;ox = 0;oy = 0;
repaint(); flagOneUp = false;
}
while(flagLKey)
{
if(((bx>=x&&bx<=x+70)&&(by<y&&by>=y-11))
||((bx>=x2&&bx<=x2+70)&&(by<y2&&by>=y2-11))
||((bx>=x3&&bx<=x3+70)&&(by<y3&&by>=y3-11)))
{
flagBetween = true;
bx -= 2; flagDrop = false;
}
else
{
flagDrop = true;
flagBetween = false;
if(flagOnx)
flagOnx = false;
else if(flagOnx2)
flagOnx2 = false;
else if(flagOnx3)
flagOnx3 = false;
break;
}
repaint(); break;
}
break;
case KeyEvent.VK_RIGHT:
if(flagDrop)
bx +=4;
if(ox<=bx+2&&ox>=bx&&(oy>=by&&oy<=by+6))
{
chances++; ox = 0; oy = 0;
repaint(); flagOneUp = false;
}
while(flagRKey)
{
if(((bx>=x&&bx<=x+70)&&(by<y&&by>=y-11))
||((bx>=x2&&bx<=x2+70)&&(by<y2&&by>=y2-11))
||((bx>=x3&&bx<=x3+70)&&(by<y3&&by>=y3-11)))
{
bx += 2;
flagBetween = true;
flagDrop = false;
repaint(); break;
}
else
{
flagBetween = false;
flagDrop = true;
if(flagOnx)
flagOnx = false;
else if(flagOnx2)
flagOnx2 = false;
else if(flagOnx3)
flagOnx3 = false;
break;
}
}
break;
}
}
public void keyReleased(KeyEvent ke)
{
if(bx<LEFTLINE)
{
flagLKey = false;
flagRKey = true;
}
else if(bx>BOTTOMLINE)
{
flagRKey = false;
flagLKey = true;
}
else
{
flagLKey = true;
flagRKey = true;
}
}
public void keyTyped(KeyEvent ke)
{
}
public void flagDropFun()
{
while(flagDrop)
{
by += 1;
if(((bx>=x&&bx<=x+70)&&(by<y&&by>=y-11))
||((bx>=x2&&bx<=x2+70)&&(by<y2&&by>=y2-11))
||((bx>=x3&&bx<=x3+70)&&(by<y3&&by>=y3-11)))
{
flagDrop = false;
flagBetween = true;
if(!flagOnx2&&!flagOnx3&&(bx>=x&&bx<=x+70)&&(by<y&&by>=y-11))
{
flagOnx = true; flagJump = true;score +=5;
flagOnx2 = false;
flagOnx3 = false;
}
else
if(!flagOnx&&!flagOnx3&&(bx>=x2&&bx<=x2+70)&&(by<y2&&by>=y2-11))
{
flagOnx2 = true; flagJump = true; score += 5;
flagOnx = false;
flagOnx3 = false;
}
else
if(!flagOnx&&!flagOnx2&&(bx>=x3&&bx<=x3+70)&&(by<y3&&by>=y3-11))
{
flagOnx3 = true; flagJump = true; score +=5;
flagOnx = false;
flagOnx2 = false;
}
else
{
flagOnx = false;
flagOnx2 = false;
flagOnx3 = false;
}
}
repaint(); break;
}
}
public void run()
{
try
{
while(flagMove)
{
while(flagDrop)
{
flagDropFun();break;
}
a = (int)(Math.random()*100);
b = (int)(Math.random()*100);
c = (int)(Math.random()*10);
if(y<TOPLINE||y2<TOPLINE||y3<TOPLINE)
{
oneUpCount++;
if(oy<TOPLINE)
{
ox=0; oy =0; flagOneUp = false;
}
}
if(y<TOPLINE)
{
x = a+b+c;
y = y2+100;
if(by<TOPLINE-11||flagNew1)
{
bx = x+30;
by = y-11;
flagNew1 = false;
flagOnx = true;
flagBetween = true;
}
}
else if(y2<TOPLINE)
{
x2 = a+b+c;
y2 = y3+100;
if(by<39||flagNew1)
{
bx = x2+30;
by = y2-11;
flagNew1 = false;
flagOnx2 = true;
flagBetween = true;
}
}
else if(y3<TOPLINE)
{
x3 = a+b+c;
y3 = y+100;
if(by<39||flagNew1)
{
bx = x3+30;
by = y3-11;
flagOnx3 = true;
flagNew1 = false;
flagOnx3 = true;
flagBetween = true;
}
}
y -= 1;
y2 -=1;
y3 -= 1;
if(flagOneUp)
{
if(t2==1)
{
ox = x+t2+t3;
oy = y-5;
}
else if(t2==2)
{
ox = x2+t2+t3;
oy = y2-5;
}
else if(t2==3)
{
ox = x3+t2+t3;
oy = y3-5;
}
}
if(oneUpCount==7)
{
t1 =(int)(Math.random()*10);
t3 = (int)(Math.random()*10);
t2 = (int)(t1/3)+1;
flagOneUp = true;
oneUpCount = 1;
}
if(by<TOPLINE)
{
if(by<TOPLINE-10)
{
t.sleep(100);
chances--;
}
if(chances==0)
{
msg = "Game Over"; repaint();
stop();
}
}
if((flagOnx&&flagBetween))
{
if(!flagLKey&&!flagRKey)
{
bx = x+30;
}
by = y-11;
flagJump = false;
}
else if((flagOnx2&&flagBetween))
{
if(!flagLKey&&!flagRKey)
bx = x2+30;
by = y2-11;
flagJump = false;
}
else if(flagOnx3&&flagBetween)
{
if(!flagLKey&&!flagRKey)
bx = x3+30;
by = y3-11;
flagJump = false;
}
while(flagDrop)
{
by += 1;
if(by>BOTTOMLINE)
{
chances--;
flagNew1 = true;
flagDrop = false;
t.sleep(100);
if(chances == 0)
{
msg = "Game Over"; repaint();
stop();
}
}
repaint(); break;
}
/* if(score%50==0)
{
scrollSpeed -= 3; score += 5;
} */
repaint();
Thread.sleep(scrollSpeed);
} //end of while flagMove
}
catch(InterruptedException ie)
{
System.out.println(ie);
}
}
public void stop()
{
flagMove = false;
t = null;
}
public void paint(Graphics g)
{
b1.setBounds(x,y,70,20);
b2.setBounds(x2,y2,70,20);
b3.setBounds(x3,y3,70,20);
ball.setBounds(bx,by,10,10);
oneUp.setBounds(ox,oy,5,5);
g.drawString("Score :"+score,280,65);
g.drawString("Chances :"+chances,280,75);
g.drawString(msg,100,100);
}
} // end of BFrame
public class RapidRollGame
{
public static void main(String []args)
{
Frame f1 = new GameFrame();
f1.setVisible(true);
}
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